In my view aside from having a lot of useless units (thanks Canada, Anzacs and the MOD) it also suffers from a lot of critical capability gaps without having a really strong sense of anything that its particularly good at. As an example, its tank lineup has lots of options, sadly the backbone with a few notable exceptions is slow, overpriced and gimped by a low ROF.
The general consensus seems to be that commonwealth is now one of the weaker Coaltions overall, while it has some headline grabbing prototype units, the backbone of its units are mediocre or just plain lacking relative to the other coalitions and superpowers. As such i feel an availability bonus of somewhere between 10% and 15% would be a useful starting point.
So here's my tab by tab run down on what i think is in need of improvement as well as.
Nothing much to get excited about one way or another here, the basic requirements are satisfied for a useable tab, here nothing to add.
This used to be considered a strong point for CW, since the minimi got nerfed into relative mediocrity nothing really shines relative to the other powers, the only point which stands out here is the wide availability of the LAW80 for british infantry, which is a very good disposable RPG, but doesn't really help much if you're having to deal with hordes of superior anti infantry units (AKA REDFOR)
Specialist/support infantry units cover all the bases without being exceptional. The lack of a modern ATGM with decent accuracy or a Manpad that hits more than it misses is not so hot. Nothing we can really do here without adding new units or re balancing ATGM's with terrible accuracy which probably isn't going to happen.
Elite infantry are ok without being exceptional now, all of the elite infantry options for commonwealth are very expensive relative to their actual capabilities with none of them being close to being best in class.
SAS NEED access to a ground transport, even if its an unarmed lorry like the stalwart. Every single Elite squad including those comparable to the SAS have this including the god tier LSTR's. Failing this most reasonable request give them the stinger C so that they are actually good at something and not the poor cousins of LSTR's. you can always prototype them if you do this so mixed decks don't get buffed.
SASR - these guys are objectively rubbish for their price, at most they should be 30 points.
Transports - The Warrior IFV line is the bread and butter battle taxi for line infantry, sadly its autocannon is slow firing, inaccurate and horribly short of ammo. Buffing either the accuracy slightly or the miserly ammo load would help it to justify its price a bit more. Alternatively buffing its suppression would be an interesting way to make it more effective against infantry which it tends to struggle with.
This is contravertial but in my view the minimi ought to get a small buff, its now mediocre in DPS terms relative to the other 90's SAW's for reasons which have never been entirely clear. Either a 5% accuracy buff or a modest ROF increase would be acceptable. As it stands Commonwealth is always going to be on the losing end of infantry duels which seems to contradict their supposed strength which is having good infantry.
Slow and very limited Anti plane AA, slow and inaccurate anti helo AA are the two biggest issues here. The fact that it only has 81mm mortars also makes it difficult to provide effective fire support without being screwed by longer range redfor mortars.
Buffing the rapier FSA's availability or giving it a 10kmh speed boost would be enormously helpful here. As things stand at the moment its inability to move above snails pace offroad means it is normally arty bait with a short lifespan.
Buffing accuracy of both the ADATs and the Stormer in exchange for reduced ground range would definitely help, as it stands neither are very good AA units and you're paying through the nose for a secondary ability that you rarely need or want as well as being something that IRL they are barely used for. Alternatively buff the anti helo range of the chally marksman in exchange for a 5 point price nerf.
Nothing particularly great here and a lot of redundancy unfortunately.
Re-roll one of the 3 defunct and obsolete Elite infantry recon squads to a 90's version either prototyped with something tasty like a LAW80 + minimi or un proto'd with an AT4 + Minimi. The most obvious candidate here would be SBS as Green Jackets fill the CAT B/C combat recon roll adequately, but buffing any of the 3 squads to have a viable anti tank weapon would help enormously and cover an obvious shortcoming.
Buff the ferrets autonomy to give commonwealth a mediocre but usable combat recon AT unit.
Buff the ammo loadout for the canadian sniper squad, 20 rounds doesn't last very long, though 'fortunately' being a 2 man squad these guys generally die pretty quick anyway and the noise from their rifle attracts a lot of attention if you use it for its intended purpose.
The only tank which costs 100+ points and is any good is the Chally 2, sadly you only get two of them. The leopards are nice but fragile and no substitute for heavy armor.
Price nerf the LEO C2 mexas by 5 points, its just to good for its current price.
Chieftan MK11 price buff by 5, its inferior to the K1 and T72BI as its ROF means it loses 1v1 duels more often than not against comparable tanks.
Chally 1 Mk3 either increase FAV by 1 or buff price by 5. Its flat out inferior to the Leclerc and roughly on a par with the T80U.
Buff availability of chally 2 by 1 increment so you can get 3 per card, this would be harmonious with Commonwealth supposedly having good tanks.
Barring a major re-balance of the vehicle tab, specifically ATGM haulers there's not much to do here, removing the minimum range on the AVRE would help if the minimi is not going to be on a par with the RPK-74. As it stands at the moment commonwealth is always going to be on the losing end of a forest fight against redfor. Given how slowly the AVRE aims and firse its unlikely that this would seriously impact game balance as infantry are always going to get the first shot in unless they're not on attack move.
Desperately lacking in quality with the only standout unit being the lynx 3 (which isn't really saying a great deal about the other options)
The Lynx 3 is a bit of an oddity, if it is going to keep its current loadout, a 5-10 point price buff would make it a more efficient choice as in my view 110 points for a 8 helfires and a 4 fairly largely useless stingers A's isn't good value for points. Alternatively swap the stinger A's for Starstreak missiles which i'm led to believe we're capable of being mounted on the platform and would give it a decent anti helo capability if micro'd sensibly.
Nothing really stands out as being exceptional here. ASF's are fine, strike power against tanks is desperately limited, not helped by the GR7 nerf which was the only effective and relatively survivable plane in the tab. The global buff to ASF missile range has further blunted Commonwealth strike capability as things like the GR7 and the Kahu are very slow and therefore more vulnerable to fighters than something speedy.
Buff the Jaguar GR1'As price or buff the missile accuracy, as it stands its useless and a total liability.
Buff the availability of the Kahu back to 3 per card. A 600kmh plane is generally not much of a threat against competent opposition particularly now ASF's have received a range buff and spaags and missile AA have been significantly improved.
Either buff the ECM of the F111C to 20% in line with the other varks or make it 2 cards of 1. Currently it is about as much use as a kleenex tissue because if you use it once, its pretty unlikely to be something you can use again in that game as it will be doing a very convincing simulation of a lawn dart at some point during or after its first bombing run. As the B5 has 2 card availability this doesn't seem wholly unreasonable.
If commonwealth is beyond saving and it honestly looks that way unless the bulk of these changes are implemented then plan B would be to make a new coalition called AFNORTH (UK+Norway) which would arguably provide more interesting and useful units than the other 2 members of the commonwealth ever would.
The Chieftain and Challenger 1 line are pretty clearly inferior to the tanks they're supposed to be balanced against. We've discussed selective price and availability changes but they don't really make commonwealth noticeably better and have the potential to make pricing awkward for other similarly priced tanks.
There however is a very simple, authentic and balanced solution; Give the Chieftain and Challenger 1 lines a global buff of +1 RPM. Outlined below is a more detailed proposal for the individual tanks:
Challenger 1 Mk3 ROF 8>9 price unchanged
Challenger 1 Mk2 Rof 7>8 price unchanged
Challenger 1 Mk1 ROF 7>8 price unchanged
Chieftain Mark 11 ROF 7>8 availability reduced to 8/6 per card price unchanged
Chieftain Mark 10 ROF 7>8 range on main gun increased 2100>2275
Chieftain Mark 5 ROF 7>8 price increased from $45 to $50
Chieftain Mark 3 ROF 7>8 price increased from $35 to $40
In addition the Leopard C2 Mexas is overly efficient for its cost and Runs the T72BI very close indeed in max range gun duels. Price increase from $75-$80
Its Worth noting here that the Chimera shares the same gun as the Chally 1 Mk2 and presumably therefore the same loading process.
I suggest therefore increasing the ROF from 6>8 and possibly nerfing the price to 125, though i feel 120 points is still a fair price based on its raw stats. This change would also make it somewhat possible for Canada to into something vaguely resembling a heavy tank!
In my opinion the above changes would restore some flavor and balance to the equation and would move commonwealth closer to Eastern Block and Euro corps levels of relative quality and competitiveness in some areas, which is where it really ought to be.
Justification for ROF buff (Thanks to Mr Maf and Xeno)
The rounds are 3-piece ammunition. Everybody thinks of them as two — really, it's technically three.
First part is the projectile. Now, if it's an inert round, like the armor piercing, they're scattered around inside the turret, in the bustle, close to hand. Explosive rounds, such as HESH, would usually be stowed in a safe position below the turret ring.
Now, the next part of it was your propellant charge. These were bagged charges; the entire charge would be consumed. They were stowed in armored bins around within reach of the loader.
The third part was the vent tube. It looked a lot like a 50-caliber blank round, and this was basically the primer. They were fed through a 10-round magazine, so the loader generally only had to load projectile and charge, arm the cannon, and his job was done. Now, every tenth round, he would have to change the magazine out, as well.
There are a couple advantages to this. One was there were no spent casings lying around because all that was left was the little 50-cal-type, the vent tube.
The other advantage was that you could now lap load. 105[mm]s, this wasn't a problem, either. Now, what lap loading is, is you are holding the next round in your hand, ready for the gun to fire. As soon as it fires, you throw the next round in, you're loaded, and while the gunner is servicing the target, you grab the next round.
This is not permissible with modern smoothbore 120[mm] ammunition because the shell casing will consume itself in the process of firing. It is somewhat combustible — it is dangerous to lap load your rounds. With the 3-piece ammunition, however — especially if you're firing fin rounds — you could lap load because there's nothing to explode if you're holding the projectile. So, as soon as the breech is open after recoiling, you can immediately throw in the next shell, and not have to worry about ammunition doors to open or anything else like that. Then, the bagged charge is very small and light — at least compared to an entire round — so it doesn't take [the loader] all that long to grab that out of stowage and throw that in afterwards.
So, in practical terms, the rate of fire of the multiple-piece ammunition in the British tanks is actually about the same as that of a one-piece ammunition on, say, a Leopard 2 or M1. And of course, bear in mind, this came out 20 years before the Abrams.
Test replay file showing Chieftain MK11's getting wrecked by T72BI's at max gun range.
http://www.mediafire.com/download/wyxy1 ... argamerpl2
Feel free to comment and discuss