An excellent argument for a countdown timer

controlvolume
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An excellent argument for a countdown timer

Postby controlvolume » Sun 26 Feb 2012 20:32

http://dl.dropbox.com/u/39605584/Contro ... wargamerpl

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In this game, I made 4 command trucks and 4 Motorstrelci. The total time of the battle was 1 hour and 3 minutes.

I think a couple people have proposed a countdown timer if you don't control a command zone, maybe something that would reveal all units on the map or something that isn't an instant loss. Not to say this isn't great fun, but it surely must be frustrating to be on the receiving side.

Rallige
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Re: An excellent argument for a countdown timer

Postby Rallige » Sun 26 Feb 2012 20:40

A+

You are accepted into trolling academy, sir.

eothir
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Re: An excellent argument for a countdown timer

Postby eothir » Sun 26 Feb 2012 21:24

*facepalm* xD

Masher8559
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Re: An excellent argument for a countdown timer

Postby Masher8559 » Sun 26 Feb 2012 21:54

Lmao, frustrating yet amusing. :D

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MajoorHokie
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Re: An excellent argument for a countdown timer

Postby MajoorHokie » Sun 26 Feb 2012 22:27

This seems rather unsportsmanlike. If you're losing you should do it with grace.
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Lord Rato
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Re: An excellent argument for a countdown timer

Postby Lord Rato » Sun 26 Feb 2012 22:50

I thought that if you lose all your command vehicles you lose the game?! :|

controlvolume
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Re: An excellent argument for a countdown timer

Postby controlvolume » Sun 26 Feb 2012 23:01

You do lose the game if you lose all your command vehicles.

But when there are 4 of them hidden around one of the most forested maps in the game...

burn4me
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Re: An excellent argument for a countdown timer

Postby burn4me » Sun 26 Feb 2012 23:02

you do. he just built a few and went to hide them in weird places.

Honestly as an opponent I would secure the Reinforcement zones and then begin taking points. Ultimately if you hold nothing and I hold everything I can do whatever I want to find you.

Bodybag2224
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Re: An excellent argument for a countdown timer

Postby Bodybag2224 » Sun 26 Feb 2012 23:49

I did this and have a replay of it in a 1v1. The enemy flew in choppers to my main, took out my command vehicle there, and then I moved my only other UAZ out of the command zone and hid it while my main force moved to try and take out his. Ultimately I ended up killing 1 of his command vehicles and then the game ended in a draw just before I was able to pop his last one.

This is obvious trolling in the game, but in a situation described above it is totally viable and legitimate imo.

Kamov
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Re: An excellent argument for a countdown timer

Postby Kamov » Mon 27 Feb 2012 00:44

One MI-9 or other tier 1 air recon and you'd be dead in 5 minutes...

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