Clash of the Clans2 - 4vs4 Tournament

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Drrty-D
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Clash of the Clans2 - 4vs4 Tournament

Postby Drrty-D » Tue 25 Jun 2013 15:09

The Tournament
Organized by Drrty-D (WTF?), "Ze Hand" Enohka (WTF?) & Shifu (No Unit) - The Rules Guy

-> The Challonge Bracket - http://challonge.com/coftc2

-> The Faction Draw - http://img98.xooimage.com/files/3/3/e/faction-clash-of-the-clan-4111ab0.jpg

-> Steam group - http://steamcommunity.com/groups/cotcii

-> Team contact persons/leaders - WiP
Spoiler : :
Contact persons of teams still in the competition:
No Unit - Lemieux
Eugen Dream Team - Wister
BPT - Empnicolas
Yoba - T-80U, Romiros
WTF? FTW! - Enohka
SKD - Nero (steam only)
WTF? - Drrty-D
Anonymous - Dimabernat
Steel Balalaika - Serega(Samara), Shade
Killer of Darkness - Sam
WUT - realfakealex
Ciemni - Kamil
PLF Risky Business - Sikke Sakke
Panzergoonadiers - Mukip


-> Youtube replay casts:(CotCII playlist)

-> (Uploaded) livecasts/streams:
________

Rules

If you want to report any mistakes/give feedback, feel free to PM me. Note though that you need to contact Dirty in case you want the content of the rules changed.

1. Event & Settings
1.1 The event is round-based and will take place from 06.09.2013. One round lasts one week. The organizer may extend the timeframe or delay the tournament in case severe reasons force them to do so.
1.2 The tournament is played 4vs4. (In case a team cannot provide 4 players, they may play with 3.)
1.3 The played mode is Conquest.
1.4 4000 starting points, 600 conquest points to win and 50 minute time limit.
1.5 There will be no tie. Even if the game calls a "draw", the team with more conquest points is considered winner. In case of a perfect tie, the game will be re-played within the specifications of 3.4.
1.6 There are no deck restrictions.
1.7 Factions are predetermined by enohka's draw. Video proof shall be made public.
1.8 The tournament mode is Double Elimination, only first and third place matches are Best-of-Three.
1.9 The winning team has to provide a replay and screenshot of the scoreboard immediately. Both have to be uploaded and linked in a post in the dedicated thread on the official forum.

2. Team
2.1 A team consists of at least 3, but up to 10 members. A list containing all team members must be provided previously to the tournament, but can be changed within the specifications of the 2.6 with the approval of the organizer during the competition.
2.2 Members of a team are persons (in combination with their unique steam and Eugennet ID) whose names are on the team list.
2.3 Any person can only be member of one team. Playing with a another account for another team is strictly forbidden.
2.4 Any person thought of violating 2.3 will be excluded from the event and concerned games will be counted as loss for the team.
2.5 Any listed member of a team can play for their team as often as the team allows them and as long as they have been registered properly as described in 2.2.
2.6 The actual game lineup of a team can be switched at any point unless the game is running at the moment. A game is considered as running as soon as the countdown in the lobby has started. A countdown may not start before both teamleaders gave their okay, however, the countdown shall be started after 10 minutes at the latest.
2.7 Every team is responsible for ensuring that the attending players match the list which was provided on the forum. Therefore, the registered names must equal the Eugennet nicknames during the competition.
2.8 One responsible represent of every team (hereinafter called teamleader) shall join the tournament's steam group to enable all teams to arrange their matches easily. In case the team does not designate one, the organizer may choose one – either a known and trusted person or the one who registered the team in the tournament. Contact persons are published in the OP.
2.9 The team is responsible for the activity of their teamleader. Therefore, they can exchange them at any point. They do so by informing the organizer.

3. Presence
3.1 Any team which fails to show up with at least 3 players at the arranged date will be disqualified. A team is considered as no-show when they're not online 15 minutes after the arranged date and time of the match.
3.2 In case a team didn't show up at the arranged time and date, but one member of the teams shows up within a waiting phase of 15 minutes, they can request a delay of 15 more minutes. If they failed to show up after those 30 minutes (15 min for waiting and 15 min delay), they're disqualified.
3.3 Any team that looses connection during a match, whether intentional or unintentional, will be disqualified. A member loosing connection does not influence the progression of the game in any way.
3.4 In case of a proven desync the game will be re-played.
3.5 In case of a rematch, the host of the first and original game has to re-host the game instantly and has to invite all other players directly. The other players have to follow this invitation immediately. Watching the replay of the first game is forbidden. 4.4 does no longer apply.

4. Match & Game
4.1 Both teams have to do their utmost to agree on a time and date for their match. They may use the dedicated steamgroup, personal messages or the forum, however, both parties need to be able to prove their arrangement.
4.2 In case they cannot agree on time and date, a time and date will be settled by the organizer.
4.3 The match starts as soon as the countdown is started.
4.4 After the game's loading is finished, both teams are not allowed to take any action or deploy any unit for two minutes.
4.4.1 In case a player drops during these two minutes, the game will be re-hosted within the setting of 3.4.
4.4.2 After two minutes, both teams give their okay and normal deployment and game starts.
4.5 Rule 4.4 can be skipped in case both teams agree.
4.6 Before the game is launched, both teams have to check the settings (map, starting points, points to reach, time limit, factions, mode and their respective decks).
4.7 A game played with the wrong settings is invalid and has to be replayed within the specifications of 3.5. If the mistake is not detected immediately, the game has to be replayed as soon as possible. If the mistake is not detected and one team has already played or plays their next match, the game is considered valid. Not the moment of detection, but the moment the complaint is obtained by the organizer is deciding.

5. Important
5.1 The organizer reserves the right to request the details of any match for each participant to study the course of the players, in order to determine if any unfair behavior or gameplay has occurred.
5.2 Any players suspected of unfair behavior or gameplay will be disqualified. Unfair behavior or gameplay includes but is not limited to such actions as: match fixing, intentional disconnecting, third party programs (progams used for streaming are allowed though). The final decision regarding unfair behavior or gameplay will remain at the discretion of the organizer.
5.3 The organizer reserves the right to decide about any match result and penalty.
5.4 The organizer reserves the right to amend the rules within the limitations of 5.5 at any point if such an action is considered necessary.
5.5 The organizer has to announce any change in the rules and is obligated to ensure at his best that all teams are aware of these changes and their consequences. A post in the dedicated tournament thread shall be considered as fulfillment of their duty.
5.6 This event is in full conformity with the Wargame Forum Rules. Therefore, you agree to adhere to them at any point of the tournament. Offensive behavior, names or avatars won't be tolerated.
5.7 If you want to complain/report misbehavior or contact the organizer for any reason, please make use of the forum's PM function or write a steam message.
5.8 By joining the event, you agree to be bound to these rules and any change/update made to them and the fact that every game can be recorded, streamed, cast and uploaded.

6. Penalties
6.1 The punishment following a breach of the rules will be applied on the one who is to be held responsible for the breach. Responsible is the one who committed, abetted or has known and intentionally concealed the violation of the rules. Note, guilt is not necessarily a condition for responsibility. Additionally, a team is responsible for the actions of their members. Punishment can be carried out not only for actions conducted in the game, but in the forum and at places with relationship to the tournament as well.
6.2 If the culprit is clearly an individual, the punishment shall do no excessive harm to the team in its entirety. An individual caught violating the rules shall be banned temporary, for a certain number of games or permanently. The degree of the punishment shall be set by the organizer in proportion to the violation and its circumstances.
6.3 If the team to which the culprit belongs gains benefit from the misbehavior of the individual, a penalty will be applied on the team, additional to the appliance of 6.1. In case the action of the culprit lead to a victory, the win will be granted to the enemy as the team's responsibility and knowledge of the affair is assumable. If the team is to be held responsible in its entirety, it shall be banned from the competition and in severe cases from any future events. The degree of the punishment shall be set by the organizer in proportion to the violation and circumstances.
6.4 In case it's impossible to determine whether the team or the individual is responsible, the team will be held responsible.
6.5 If the previous mentioned punishment system shows to be of little or no use, it's the organizer's duty to deal with any case arising. Therefore, the organizer has the right to change penalties and to apply them on their sole discretion.
6.6 Minor mistakes such as small formal errors may not be punished as long as no damage was caused.


Version: 1.11
Spoiler : Changelog :
29.09.2013
  • Added within the specifications of the 2.6 to 2.1 in order to clarify that 2.1 and 2.6 do not contradict each other.
  • Changed 1.7 from Video proof of the draw may be made publicly available. to Video proof shall be made public to fix a flaw which would have allowed the organizer to cheat by not publishing video proof.
  • Added In case the team does not designate one, the organizer may choose one – either a known and trusted person or the one who registered the team in the tournament. Contact persons are published in the OP. to prevent having teams without contact person or team leader (some teams didn't designate a leader).
  • Fixed a language error in 5.8
  • Added 4.6 Before the game is launched, both teams have to check the settings (map, starting points, points to reach, time limit, factions, mode and their respective decks). and 4.7A game played with the wrong settings is invalid and has to be replayed within the specifications of 3.5. If the mistake is not detected immediately, the game has to be replayed as soon as possible. If the mistake is not detected and one team has already played or plays their next match, the game is considered valid. Not the moment of detection, but the moment the complaint is obtained by the organizer is deciding.
  • Changed 1.1 from it's necessary to severe reasons force them to do so

18.09.2013
  • Added 6.6 Minor mistakes such as small formal errors may not be punished as long as no damage was caused.

09.09.2013
  • Fixed the date in 1.1 (it has been a placeholder)
  • Added "The organizer may extend the timeframe or delay the tournament in case it's necessary." in 1.1

06.09.2013
  • Added "4.5 Rule 4.4 can be skipped in case both teams agree." to improve ergonomics

30.08.2013
  • added "4.4 does no longer apply." to 3.5 in order to fix a flaw which prevented the game from starting in case of persistent lagging

27.08.2013
  • fixed the number of minimum players (4 -> 3) in 3.1
  • fixed conquest points to reach (1200 -> 600) in 1.4
____________

Participating teams (the order of the list has no special meaning and does not advantage nor disadvantage any team):
01. WTF?
02. WTF? FTW!
03. BPT
04. 7SAM - signed out, replaced by EWWG
05. Eternal Expedition
06. USUK[size=85] - failed to confirm their participation
07. Tactical Chaos - failed to confirm their participation
08. No Unit
09. [08/15] - failed to confirm their participation
10. Imperial Army - failed to confirm their participation
12. Panzergoonadiers
13. YOLO - failed to confirm their participation
14. Chiemni
15. EPIC - signed out, replaced by YOBA
16. The 4th Shock Army
17. Eugen Dream Team
18. PLF Risky Business
19. PLF Tiikerit - signed out
20. Steel Balalaika
21. Anonymus
22. Wut
23. Killer of Darnkness
24. SKD Clan
25. Kávopiči
26. Yoba

Registration closed.
Last edited by Drrty-D on Fri 27 Sep 2013 21:10, edited 33 times in total.
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Shifu
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Re: Clash if the Clans2 - 4vs4 Tournament

Postby Shifu » Tue 25 Jun 2013 15:10

Sticky

No Unit will join.

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Fr-niwo
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Re: Clash of the Clans2 - 4vs4 Tournament

Postby Fr-niwo » Tue 25 Jun 2013 15:20

BPT will join.
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TheFluff
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Re: Clash of the Clans2 - 4vs4 Tournament

Postby TheFluff » Tue 25 Jun 2013 15:25

Are there any specific qualifications you need in order to join?

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IIIHunterIII
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Re: Clash of the Clans2 - 4vs4 Tournament

Postby IIIHunterIII » Tue 25 Jun 2013 15:28

me and Random will join if we manage to find 2 more competent players for our team. If you'd like to join, feel free to pm me.
No trees were killed in the posting of this message, but a large number of electrons were terribly inconvenienced...

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Drrty-D
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Re: Clash of the Clans2 - 4vs4 Tournament

Postby Drrty-D » Tue 25 Jun 2013 15:30

TheFluff wrote:Are there any specific qualifications you need in order to join?



No,Shifu is assigned to clearly present all rules soon,but all teams with at least 4 players can play,even 2,3 teams from one clan.
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Crotou
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Re: Clash of the Clans2 - 4vs4 Tournament

Postby Crotou » Tue 25 Jun 2013 15:33

Why is it written "Clash if the Clans2" above Shifu's message?
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Drrty-D
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Re: Clash of the Clans2 - 4vs4 Tournament

Postby Drrty-D » Tue 25 Jun 2013 15:38

Crotou wrote:Why is it written "Clash if the Clans2" above Shifu's message?



:evil: .Because o sometime type i instead of o :oops: .Or in reverse order :) .
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Crotou
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Re: Clash of the Clans2 - 4vs4 Tournament

Postby Crotou » Tue 25 Jun 2013 15:46

Ok, so it keeps the title as written when we post. :geek:

I started thinking about a secret code between Shifu and you or someone else... :mrgreen:
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Super67
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Re: Clash of the Clans2 - 4vs4 Tournament

Postby Super67 » Tue 25 Jun 2013 16:04

yea yea we come, you know who. bring the heat.
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