List of Hdden Stats/Attribute incomplete list

User avatar
Coffee_Zombie
Chief Warrant Officer
Posts: 724
Joined: Mon 24 Oct 2011 23:35
Location: Vancouver, BC, Canada
Contact:

List of Hdden Stats/Attribute incomplete list

Postby Coffee_Zombie » Mon 1 Jul 2013 02:27

So you may have noticed that some units do not perform the same on paper as they do in game and perhaps you are curious why? Well I hope to gather a complete list from community knowledge and help fill in what I can't remember

- Infantry ROF bonuses
Spoiler : :
Veteran infantry having a +50% RoF buff over regular infantry:
- FR RIMa
- FR Commando-Para
- USSR VDV
- USSR Morskaya Pehota
- US Marines
- US Rangers
- CAN Vandoo
- CAN Pathfinders
- UK Green Jacket
- UK Paratroopers
- W-GER Panzergrenadier
- E-GER Mot.-Schützen
- E-GER Kommando-Aufklärer
- CSSR Vysadkaru
- CSSR Pruzkumnici
- POL Niebietsky Berety
- POL Spadochroniarze
- POL Saperzy Sturmowi
- NOR Stormer
- SWE Fallskarmjagare
- DK Livgardere
- DK Gardehussare

Elite infantry having a +100% RoF buff over regular infantry:
- US Delta
- FR Légion
- UK SAS
- UK RM Commando
- DK Jaeger
- URSS Spetsnaz
- URSS Spetsnaz VMF
- W-GER Fernspäher
- SWE Kustjägare
- CSSR Specialni Jednotky
- E-GER FJB-40
- NOR Marinejegeer

Infantry with obsolete rifles having a RoF nerf over regular infantry:
- FR Réservistes.
- SWE « militia »

And finally, to make some units above their peers in house-cleaning, we’ve introduced the CQC machine-guns, usually lighter variants of existing ones that can be used in CQC. Usually only one unit per nation, Poland & Canada have two to make up for the lack of elite/SF units:
- FR Légion
- US Delta
- URSS Spetsnaz
- UK RM Commando
- CAN Vandoo
- CAN Pathfinders
- DK Jaeger
- SWE Kustjagare
- CSSR Specialni Jednotky
- E-GER FJB-40
- NOR Stormer
- W-GER Panzergrenadier
- POL Niebietsky Bereti
- POL Spadochroniarze

- Weapon breakdown
Spoiler : :
- Semi-auto rifles, like the ones used by two-thirds of NATO (G3, FAL and their many variants) are very accurate when stationary, but quite not on the move. They are also not the best rifles to have in CQC.
- More standard assault rifles (M16, AK, SG-542 …) have average accuracies both on the move and stationary, and quite reliable in CQC. Never the best, but never the worst. 7,62mm ones being a bit less accurate than 5,56mm equivalent, but with a better suppressive power.
- Carbine-like (CAR-15, AK-74SU, …) & SMG (MAT 49, Hovea, Sterling, …) base accuracy aren’t very good, but suffer less from movement, and are the best CQC weapons.
- WW2 or post-WW2 rifles (MAS 49/56, Mauser, …) are very accurate at long range when stationary, but barely useless while moving or in CQC.


Vet Bonuses
Spoiler : :
Rookie = None
Trained = 10% (*1.10)
Hardened = 26% (*1.26)
Veteran = 36% (*1.36)
Elite = 60% (*1.60)


- Battle rifles get a nerf on acc when on the move.

- Assault rifles are less accurate at long range than battle rifles, but have less of a penalty for moving and have a higher ROF. Carbines have the highest ROF and least penalty for moving; these are rare though, only on Delta Force, Rangers and the two Spetsnaz IIRC.

- Carbines have the highest ROF and least penalty for moving; these are rare though, only on Delta Force, Rangers , Canadian Pathfinders and the two Spetsnaz.

- Men remaining in squad has no affect on damage output. Size of squad has no affect on damage output.

- Vasilek mortar carrier fires 4 projectiles in a very fast burst. Giving a false ROF.

- Flame(NPLM) blocks LOS.

Stat Modifiers

- CQC means that machine gun fires on the move and gets a bonus to inter-block fighting.

- KE Means that the closer you are to target the more damage you do.

- HEAT AP damage does not increase the closer the target is. Does 1 damage to the target if the armor is impenetrable by the ammunition.

- AoE Area of Effect, basically splash damage.

- GUID Requires operator guidance - should only have one missile fired at a time, but that doesn't seem to apply in-game...for aircraft, requires the aircraft to face towards the target until impact.

- NPLM Well brings naplam to the party

- STAT means that it will only fire while stationary.

- CORR Corrected fire for artillery - concentrates the impact zone when the fire is observed.

- SMK Brings smoke to the party

- RAD has radar (vulnerable to SEAD)

- F&F Essentially the opposite to GUID - firing unit can fire a second missile, or turn away from the target.

- CLUS Cluster munition just for planes and gives a wide dispersal AP bomblets. Ineffective against infantry.

- SA (semi-active radar) is like Guide but the missile will lose it's target if the unit that fired it dies. With F&F, an Apache could fire a hellfire and die and it will still track.

- SEAD Will home in on units with the radar attribute.

- Planes turning radius seems to be generally effected by speed with slower planes turning tighter and faster jets turning looser. In most cases.



So do you have any other known hidden stats or holes in my knowledge.
Last edited by Coffee_Zombie on Wed 31 Jul 2013 00:51, edited 10 times in total.

User avatar
Hidden Gunman
Lieutenant Colonel
Posts: 2057
Joined: Fri 6 Apr 2012 07:47
Location: Adelaide South Australia
Contact:

Re: List of Hdden Stats/Attribute incomplete list

Postby Hidden Gunman » Mon 1 Jul 2013 02:33

GUID: Requires operator guidance - should only have one missile fired at a time, but that doesn't seem to apply in-game...for aircraft, requires the aircraft to face towards the target until impact.

CORR: Corrected fire for artillery - concentrates the impact zone when the fire is observed.

F&F: Essentially the opposite to GUID - firing unit can fire a second missile, or turn away from the target.

SA: I'm unsure as to what requirements or effects this has.
A Firefly killed Wittman...

It's a 17lbr, not a 76.2mm.

User avatar
Graphic
More than 10 000 messages. Soldier you are the leader of all armies!
Posts: 10588
Joined: Mon 30 Apr 2012 10:18
Location: Battle Born
Contact:

Re: List of Hdden Stats/Attribute incomplete list

Postby Graphic » Mon 1 Jul 2013 02:35

In my experience, SA (semi-active radar) is like F&F but the missile will lose it's target if the unit that fired it dies. With F&F, an Apache could fire a hellfire and die and it will still track.

Assault rifles are less accurate at long range than battle rifles, but have less of a penalty for moving and have a higher ROF. Carbines have the highest ROF and least penalty for moving; these are rare though, only on Delta Force, Rangers and the two Spetsnaz IIRC.
k

Grunt
Sergeant First-Class
Posts: 130
Joined: Sat 4 May 2013 11:14
Location: Dubai, UAE
Contact:

Re: List of Hdden Stats/Attribute incomplete list

Postby Grunt » Mon 1 Jul 2013 02:44

HEAT - AP damage does not increase the closer the target is. Does 1 damage to the target if the armor is impenetrable by the ammunition.

User avatar
Coffee_Zombie
Chief Warrant Officer
Posts: 724
Joined: Mon 24 Oct 2011 23:35
Location: Vancouver, BC, Canada
Contact:

Re: List of Hdden Stats/Attribute incomplete list

Postby Coffee_Zombie » Mon 1 Jul 2013 03:04

updated.

User avatar
saber2243
Chief Warrant Officer
Posts: 657
Joined: Sun 25 Mar 2012 14:51
Contact:

Re: List of Hdden Stats/Attribute incomplete list

Postby saber2243 » Mon 1 Jul 2013 03:14

Well coffee zombie we meet again :twisted:
Most of these stats are in fact not hidden and can be discovered by hovering over the weapon tag in the armory.
The exceptions are the infantry weapon bonuses as they do not have tags ,and the 1 guaranteed dmg for HEAT that's not listed
Peace through Superior Firepower
Image

Chesnok
Command Sergeant Major
Posts: 334
Joined: Thu 2 May 2013 22:01
Contact:

Re: List of Hdden Stats/Attribute incomplete list

Postby Chesnok » Mon 1 Jul 2013 04:07

AoE = Area of Effect: a high explosive/fragmentation warhead that does "splash" damage to nearby units.

Should we bother defining some of these acronyms?

KE - Kinetic Energy

HEAT - High Explosive Anti-Tank

F&F - Fire & Forget

SEAD - Suppression of Enemy Air Defense (more of a battlefield task than a missile type)

solaris
Lieutenant
Posts: 1400
Joined: Mon 13 May 2013 06:10
Contact:

Re: List of Hdden Stats/Attribute incomplete list

Postby solaris » Mon 1 Jul 2013 04:16

Hidden Gunman wrote:SA: I'm unsure as to what requirements or effects this has.


SA is the runty cousin to F&F and stands for Semi-Active. It applies primarily to air launched weapons and denotes that the launching platform must face the target, but does not need to remain stationary. This quality is most noticeable for Semi-Active Air to Air missiles, in which the launching platform must keep the target within a cone ahead of the nose representing the firing platform's radar illuminating the target for the missile to home in on. Both planes can maneuver relative to each other, but if the launching platform cannot maintain the lock, the missile "goes stupid".
Anecdotes do not count for game balance.

User avatar
Flyguy2000
First Sergeant
Posts: 221
Joined: Wed 9 Nov 2011 23:56
Contact:

Re: List of Hdden Stats/Attribute incomplete list

Postby Flyguy2000 » Mon 1 Jul 2013 06:47

Graphic wrote:Carbines have the highest ROF and least penalty for moving; these are rare though, only on Delta Force, Rangers , Canadian Pathfinders and the two Spetsnaz.
Last edited by Flyguy2000 on Mon 1 Jul 2013 09:00, edited 1 time in total.
Image

Okim
Staff Sergeant
Posts: 85
Joined: Thu 6 Jun 2013 18:44
Contact:

Re: List of Hdden Stats/Attribute incomplete list

Postby Okim » Mon 1 Jul 2013 08:44

Just some in-game unit behaviour observation (these are not listed in the 'book', so they also count as hidden attributes).

Vasilek mortar carrier fires 4 projectiles in a very fast burst. That`s why it costs more than MT-LB 82 mortar carrier while having worse stats.

Tunguskas have different weapon priorities. One of them fires its cannons first, the other - missiles (can`t recall which one though). Both can`t use their missiles and cannons at the same time.

Flame blocks LOS, so flame tanks can produce a 'smoke screen' by manually firing at position (i managed to evade ATGM fire by burning the ground in front of my tanks).

Return to “Wargame : AirLand Battle”

Who is online

Users browsing this forum: No registered users and 13 guests

cron