10v10 Asgard, Brutal Air Domination

krogoth21
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10v10 Asgard, Brutal Air Domination

Postby krogoth21 » Sun 16 Mar 2014 03:11

Hi everyone,

This topic will show you a game we played with friends on Asgard 10v10 map and won with an overwhelming air-only assault.
This is a cheese game, but was fun to plan and execute, here is the replay link :http://alb-replays.info/api/?q=download&r=1774



This is the plan (clic for larger) :
Image

We were 8 players on TeamSpeak and 2 "randoms" (thanks for the good game) in our team. The plan was made along these lines :

4 player with an Air to Air deck, approximately this : http://i.imgur.com/Lz4w6vc.jpg
Initial Setup : Command, 2 F15-C, 2 F15-A, 2 Prowlers
4 players with an Air to Ground deck, approximately this : http://i.imgur.com/OVXtQfv.jpg
Initial Setup : Command, 4 Cluster Tornados, 3 Napalm planes

PHASE 1, simultaneous actions :
- Two Air to Ground players napalm the roads accessing the center of the map
- All 4 Air to Ground players ready their cluster tornados to cluster Romeo (top right)
- One Air to Ground player ready two Command Pumas which will travel all the way up by a secure route to Romeo and cap it as soon as it is secured, some recon choppers come along
- All 4 Air to Air players send their F15's and Prowlers in front of Romeo to ensure the safety of the bomber and of the command chopper
- 1 Air to Ground player napalms continuously Romeo's Spawn
- 1 Air to Ground player napalms the road to Quebec

Ending of Phase one :
- First cluster wave fails to kill the Command vehicle (yes, all 16 of them...), the recon arrives shortly after and discovers it, it is killed and the Command Puma takes the zone
- Only one Puma went to Romeo and not the two planned because we lacked a command on our starting bottom right zone, this was a potential mistake

PHASES 2 to 6, Simultaneous actions :
- All Air to Air players send their F15's and SEAD planes to cover the bombers
- All Air to Ground players send their napalm on the next sector spawn, cluster bombers destroy all forests

Ending of Phase 6 : victory.

The two players that were not on TS with us helped a lot, sending ground forces even if a limited number proved very useful, thanks for the support and not quitting when you saw us go crazy :)

We first tryed this without "schwerpunkting" and sent each of the Air to Ground player to one of the initial ennemy sectors. Our forces were spread too thin and we got wrecked. Second time was this one. Without prior knowledge that the ennemy team is going to do what we did, I think it is completely unstoppable. This is fun for one game or two, definetely a cheesy and exploiting gameplay. As Red Dragon is coming soon we decided to try something quite out of the ordinary for us.

Hope you enjoyed :)
Image

Random
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Re: 10v10 Asgard, Brutal Air Domination

Postby Random » Sun 16 Mar 2014 05:39

A coordinated team with decent players of 8 + 2 randoms will (almost) always win against 10 random people, it`s not as complicated as you may think.


About the decks: there are some possibilities for making a lot more competitive decks which almost only depend on air, if that was what you were going for.


Btw, why did you make this thread?

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Re: 10v10 Asgard, Brutal Air Domination

Postby Wargamer620 » Sun 16 Mar 2014 05:43

Any coordinated attack from even 10 randoms who happen to think similarly is likely to win. On a different note it is fun of throw yourself into random unlikely poor tactical situations and fighting it to the end
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DelroyMonjo
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Re: 10v10 Asgard, Brutal Air Domination

Postby DelroyMonjo » Sun 16 Mar 2014 08:28

Why not just post the replay?
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Re: 10v10 Asgard, Brutal Air Domination

Postby naizarak » Sun 16 Mar 2014 10:59

a coordinated team will always beat pubs, that has nothing to do with the map or game mode.

krogoth21
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Re: 10v10 Asgard, Brutal Air Domination

Postby krogoth21 » Sun 16 Mar 2014 12:09

naizarak wrote:a coordinated team will always beat pubs, that has nothing to do with the map or game mode.


This goes without saying, we have absolutely no difficulty winning the 10v10s, that's why we now try something different, and we did loose the first attempt because the planes we use are quite expensive et weren't grouped "en masse" as on this one.
This was for the fireworks, and the change in gameplay.
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Re: 10v10 Asgard, Brutal Air Domination

Postby mark interiis » Sun 16 Mar 2014 14:28

Think cat B/C motorised decks for the air sup and bomber focused players respectively. (USSR in particular is very powerful in this employment.)

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Re: 10v10 Asgard, Brutal Air Domination

Postby bin.zwieda » Sun 16 Mar 2014 20:28

@ krogoth21: very interesting strategy.
how about arranging some matches vs another organized group, to test your strategy a bit further than that?

if you are interested, send me a PN and we can discuss the details.

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Re: 10v10 Asgard, Brutal Air Domination

Postby Shifu » Sun 16 Mar 2014 20:47

Moved.

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Re: 10v10 Asgard, Brutal Air Domination

Postby molnibalage » Mon 17 Mar 2014 16:48

Against a cooridnated team I doubt that such deck and strategy has any chance to win especially on this map where air defense can be hidden very well and because of modeling issues SAMs - as I can remember - can attack AC from middle of a forest.

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