This topic will show you a game we played with friends on Asgard 10v10 map and won with an overwhelming air-only assault.
This is a cheese game, but was fun to plan and execute, here is the replay link :http://alb-replays.info/api/?q=download&r=1774
This is the plan (clic for larger) :

We were 8 players on TeamSpeak and 2 "randoms" (thanks for the good game) in our team. The plan was made along these lines :
4 player with an Air to Air deck, approximately this : http://i.imgur.com/Lz4w6vc.jpg
Initial Setup : Command, 2 F15-C, 2 F15-A, 2 Prowlers
4 players with an Air to Ground deck, approximately this : http://i.imgur.com/OVXtQfv.jpg
Initial Setup : Command, 4 Cluster Tornados, 3 Napalm planes
PHASE 1, simultaneous actions :
- Two Air to Ground players napalm the roads accessing the center of the map
- All 4 Air to Ground players ready their cluster tornados to cluster Romeo (top right)
- One Air to Ground player ready two Command Pumas which will travel all the way up by a secure route to Romeo and cap it as soon as it is secured, some recon choppers come along
- All 4 Air to Air players send their F15's and Prowlers in front of Romeo to ensure the safety of the bomber and of the command chopper
- 1 Air to Ground player napalms continuously Romeo's Spawn
- 1 Air to Ground player napalms the road to Quebec
Ending of Phase one :
- First cluster wave fails to kill the Command vehicle (yes, all 16 of them...), the recon arrives shortly after and discovers it, it is killed and the Command Puma takes the zone
- Only one Puma went to Romeo and not the two planned because we lacked a command on our starting bottom right zone, this was a potential mistake
PHASES 2 to 6, Simultaneous actions :
- All Air to Air players send their F15's and SEAD planes to cover the bombers
- All Air to Ground players send their napalm on the next sector spawn, cluster bombers destroy all forests
Ending of Phase 6 : victory.
The two players that were not on TS with us helped a lot, sending ground forces even if a limited number proved very useful, thanks for the support and not quitting when you saw us go crazy

We first tryed this without "schwerpunkting" and sent each of the Air to Ground player to one of the initial ennemy sectors. Our forces were spread too thin and we got wrecked. Second time was this one. Without prior knowledge that the ennemy team is going to do what we did, I think it is completely unstoppable. This is fun for one game or two, definetely a cheesy and exploiting gameplay. As Red Dragon is coming soon we decided to try something quite out of the ordinary for us.
Hope you enjoyed
