List of common feature and improvement requests by the community.

Arcalane
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Re: List of common feature and improvement requests by the community.

Postby Arcalane » Wed 7 Oct 2015 19:25

One I've seen at least one thread about in the past - Bunkers.

Basically; small (2x2) and inexpensive, unpowered garrison spots with fairly liberal placement restrictions. Players can put infantry in them for early-game defense and making defense lines more diverse. A few tweaks to the various strengths and weaknesses of turrets, bunkers, and infantry should help keep them all relevant throughout the game.

Health, capacity, and special features would be determined by faction (e.g. US has tough bunkers with more slots, Chimera's have stealth detection, and Cartel's are smallest but stealthed) with various upgrades.

One thing I would also like to see is destroyed civilian buildings no longer blocking construction. Sometimes the husk/shell/rubble/etc. can be completely removed leaving a visibly empty/clear space, but the area will still be impossible to build on.

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McNash
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Re: List of common feature and improvement requests by the community.

Postby McNash » Fri 16 Oct 2015 09:41

General things I would like (please do notice some of the things here would be best implemented in some sort of expansion pack):
-Map editor.
-Mod tools.
-Building sounds.
-Unit construction completion advices.
-Bunkers.
-Vehicles with firepoints.
-Mercs.
-Tech buildings.
-Triplication in the capacity of all resource storage buildings.
-Noob and newbie friendly tutorial.
-Emoticons.
-"War tales" oriented campaign, this is, instead of "I won the war" something more akin to a small narrative.

Faction specifics:
US:
-An upgrade for the administrative center so it can generate other resources too.
-Tier3 upgrade to make Humvees less squishy.

Chimera:
-Tier 1 antiair/antitank infantry.
-Some sort of rare earth generator.

Cartel:
-Tier 3 upgrade for the Koalitsiya so it can move faster.
-Tier 3 AA missile upgrade for the superhind.
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Spector
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Re: List of common feature and improvement requests by the community.

Postby Spector » Sun 18 Oct 2015 11:30

Another thing that needs improvement is firing discipline.

Currently if I order a unit to move, discover an enemy unit, give the attack order and them move my unit again my unit will no longer fire at that target but at a target it now chouse on it's own.

So, what needs to be changed is that when I give an order to a unit to attack and then to move, it needs to keep attacking the last unit it was given the order to attack. And ONLY change target if the old target is out of range.
"All your bases are belong to us", Zero Wing, 1991.

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Re: List of common feature and improvement requests by the community.

Postby torinus » Sun 18 Oct 2015 12:54

Spector wrote:Another thing that needs improvement is firing discipline.

Currently if I order a unit to move, discover an enemy unit, give the attack order and them move my unit again my unit will no longer fire at that target but at a target it now chouse on it's own.

So, what needs to be changed is that when I give an order to a unit to attack and then to move, it needs to keep attacking the last unit it was given the order to attack. And ONLY change target if the old target is out of range.

No, that is terrible.

What it needs to do is like every other RTS, if you tell it to attack someone it ignores others and only tries to move into range with that target. Any new command (including move) after than breaks last command

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McNash
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Re: List of common feature and improvement requests by the community.

Postby McNash » Sun 25 Oct 2015 05:59

Please remove the forced teamcolor, and add more colors, please, please please.
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pabloXXX
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Re: List of common feature and improvement requests by the community.

Postby pabloXXX » Sat 7 Nov 2015 00:52

Hi,

just recently a friend of mine and i played together...and we just recognized that there is no warning if a superweapon was started.

I reckon we need a warning sound for this!

It would also be nice to see, if u have selected an HQ, to see that one on the minimap...so in the end u can choose the nearest HQ easily for new builds...especially when it comes to big bases in the end...so the construction unit has not the longest way to drive...you know!

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Re: List of common feature and improvement requests by the community.

Postby torinus » Sat 7 Nov 2015 23:41

pabloXXX wrote:Hi,

just recently a friend of mine and i played together...and we just recognized that there is no warning if a superweapon was started.

I reckon we need a warning sound for this!

It would also be nice to see, if u have selected an HQ, to see that one on the minimap...so in the end u can choose the nearest HQ easily for new builds...especially when it comes to big bases in the end...so the construction unit has not the longest way to drive...you know!

What do you mean started? Like when someone starts building it or when superweapon is fired at someone?
You can see it on the minimap as soon as it is fired.

As for the second part, that would be useful but very minor compared to many many other things that the game needs first.

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Re: List of common feature and improvement requests by the community.

Postby Rubisco » Fri 13 Nov 2015 13:48

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Steam sales. New players on AoA ! Wooow !!! And they leave the game after 2 days !!
But some people will say that this game is soooo perfect !

McNash wrote:General things I would like (please do notice some of the things here would be best implemented in some sort of expansion pack):
-Map editor.
-Mod tools.
-Building sounds.
-Unit construction completion advices.
-Bunkers.
-Vehicles with firepoints.
-Mercs.
-Tech buildings.
-Triplication in the capacity of all resource storage buildings.
-Noob and newbie friendly tutorial.
-Emoticons.
-"War tales" oriented campaign, this is, instead of "I won the war" something more akin to a small narrative.

Faction specifics:
US:
-An upgrade for the administrative center so it can generate other resources too.
-Tier3 upgrade to make Humvees less squishy.

Chimera:
-Tier 1 antiair/antitank infantry.
-Some sort of rare earth generator.

Cartel:
-Tier 3 upgrade for the Koalitsiya so it can move faster.
-Tier 3 AA missile upgrade for the superhind.



I agree with 80%. Except :

Upgrade the administrative center, why not, but the missile launcher and planes will need a nerf, then.
Imo, all artilery units on this game are too strong, and they need nerf, like planes.

Cartel PoW system is a problem. Imo, they need a vehicle unit which can capture PoW and nerf the PoW for the cartel. It will upgrade the late game with the Cartel.

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McNash
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Re: List of common feature and improvement requests by the community.

Postby McNash » Sun 22 Nov 2015 07:40

Hi:
-First and foremost, infantry should be able to fire from some vehicles, that will mean far greater felxibility for all factions as you could turn transports in multiple weapon platforms and make specialist infantry far more useful.
-I would like to see buttons to cast the Superhind napalm bomb and other similar stuff, also it's very cool.
-The Koalitsiya and NLOS-C should have a secondary button which allow them to alternate between a long delay single multi-shot barrage and one-shot shorter delay barrages, Cartel in particular will get a great benefit from it so it can turn the Koalis in a sort of heavy tank.
-I believe the scorpion tank should just deploy the smoke screen on its own position to make it easier to micromanage it
-I think you should be capable to choose what unit is going to get healed when selecting a repair vehicle.
-I think the resource system should be reduced to two components, ore, and rich ore C&C-style, it's a bit of an annoyance having to manage 3 resources.
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Re: List of common feature and improvement requests by the community.

Postby Araton » Mon 21 Dec 2015 12:00

Please put these very important changes on the list of things to do (backlog):

[Changes for the good] Jets need tuning down:
viewtopic.php?f=192&t=56236

[Changes for the good] US bunker needs tuning down:
viewtopic.php?f=192&t=56227

Chimera desperately needs an early transporter:
viewtopic.php?f=192&t=56008

Make sure they are addressed in an upcoming patch and attach notes to them.

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