Completely new player, seeking Commonwealth Coalition deck advice

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The_Immortal_Shrike
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Completely new player, seeking Commonwealth Coalition deck advice

Postby The_Immortal_Shrike » Thu 25 Jan 2018 15:55

Good morning/evening all,

I'm a fresh installer and register to this forum. I've watched a few WG: ALB/RD games online, but I'm yet to play an online game. As its past midnight here now, I'm going to work through a few tutorials tomorrow before gradually moving over time to 2v2, 3v3 matches, etc.

I have a general idea as to what I'm doing, which is building a basic Commonwealth deck to support teammates during online matches, rather than be a sledgehammer - See the attached. You'll see there are elements of high cost, heavy hitting potential in the deck but its mostly lighter, more agile in composition. I'm aware ANZACs can be a little underpowered but being Australian I'd feel like I'm letting myself down by not choosing some of them! I'm interested to know what some more experienced players think of this build, or whether its better to stick points from units like Territorials, etc into a unit like the Canadian Airborne. I wasn't quite sure of what I'm doing with the naval category either as that's all new to me.

Advice, feedback, hell anything short of savage insults are welcome.

++EDIT++ I should add that this deck is motorised.

Thanks everyone,

Shrike.
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The_Immortal_Strike

"Ever since World War I, superior force is no longer measured in terms of men or horses, but in the means to wreak destruction". - Saul David

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Re: Completely new player, seeking Commonwealth Coalition deck advice

Postby The_Immortal_Shrike » Sat 27 Jan 2018 03:46

So I've made some revisions based on some feedback to other users.

The modus operandi hasn't changed, but some of the composition has.

- I recognised a distinct lack of assault rifles that might make things more challenging in an urban environment and supplemented my force with Australian Commandos '90; ditching the territorials which didn't really add anything other than a mass of numbers;
- Swapped out the falcon AA for some mortars to provide close fire support;
- Ditched the recon ferret (I hear its not great once it starts engaging) and supplemented with some better armoured/vis recons like the LAV and the LRPV Rover;
- Dropped a set of huey gunships due to role duplication;
- Swapped out the F111 for a more versatile/flexible harrier and the A4 for a jaguar; and finally
- Dropped the naval Kongo for some F14s.

Again, feedback is welcomed.

Many thanks,
The_Immortal_Strike

"Ever since World War I, superior force is no longer measured in terms of men or horses, but in the means to wreak destruction". - Saul David

VCG-001 USS Spain
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Re: Completely new player, seeking Commonwealth Coalition deck advice

Postby VCG-001 USS Spain » Sat 27 Jan 2018 07:53

The_Immortal_Shrike wrote:So I've made some revisions based on some feedback to other users.

The modus operandi hasn't changed, but some of the composition has.

- I recognised a distinct lack of assault rifles that might make things more challenging in an urban environment and supplemented my force with Australian Commandos '90; ditching the territorials which didn't really add anything other than a mass of numbers;
- Swapped out the falcon AA for some mortars to provide close fire support;
- Ditched the recon ferret (I hear its not great once it starts engaging) and supplemented with some better armoured/vis recons like the LAV and the LRPV Rover;
- Dropped a set of huey gunships due to role duplication;
- Swapped out the F111 for a more versatile/flexible harrier and the A4 for a jaguar; and finally
- Dropped the naval Kongo for some F14s.

Again, feedback is welcomed.

Many thanks,


I highly recommend replacing the Stormer with ADATS. ADATS are extremely powerful counters to helo rushes, and are capable of killing a BMP fairly reliably if it has to to survive.

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Re: Completely new player, seeking Commonwealth Coalition deck advice

Postby The_Immortal_Shrike » Sun 28 Jan 2018 03:32

VCG-001 USS Spain wrote:I highly recommend replacing the Stormer with ADATS. ADATS are extremely powerful counters to helo rushes, and are capable of killing a BMP fairly reliably if it has to to survive.


This was a terrific suggestion, thank you VCG. I've tested them out in Skirmish and they're doing well. Strangely, the LAV-TOWs are proving to be something of an MVP, which I didn't expect.
The_Immortal_Strike

"Ever since World War I, superior force is no longer measured in terms of men or horses, but in the means to wreak destruction". - Saul David

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Re: Completely new player, seeking Commonwealth Coalition deck advice

Postby James-Bond » Wed 11 Apr 2018 02:13

Hello hope you are enjoying the game so far.
When i get access I'll try to share my CMW motor deck, mainly looks like UK but cherry picks the best / better from the other 2.

1st Question what game mode / team sizes you  playing in?

My playstyle I prefer fewer / elite  units rather than spamming / grinding.

Log
I go one card of CV, for the inf cv since u gwt same number reguardless of transport. The Uk inf cv which comes in a lynx allows for very quick zone capture.

If u drop a card of cv I'd replace it with a supply chopper.

For the supply truck, the uk alvis is amphibious which offers more flexibility.

Inf
To make the most of ur deck inf tab should be full.
I notice their is no Elite infantry.
SAS should definitely be in your deck. I even have 2 slots of them.
Strong AA & AT weapons, can move fast for inf and has enough strength to endure artillery compared to other AA squads.
Can be used aggressive is supported & supplied well.

The Anzac have elite inf more suited to inf fighting as it has a LMG in the 3rd slot.
I recommend taking atleast 1 slot of them.

Noticed no ATGM inf
I suggest Milan 2, it has 2450m range decent AP value. The do best in cover, building are better as the can jump sector if some tries artying them.

Commandos 90 are my main inf fighting force.
Can come in a good APC also.

Those are what i consider the core inf units needed for deck.

Other units to note.
Territorials are good spam.

Flame inf, 1 has nalpam launcher other has flame thrower. Each has different advantages/disadvantages. But can be handy if you are having an intense infantry battle in forest/ city.

Eryx, short range ATGM, that can also aim at infantry. An advantage about it targeting in is the high supression value. Can be very useful if vech/ inf combo are trying to assault a city.

Sup
My set up goes
Mortars for the Arty
Adats is awesome dual purpose.
Stormer ruins helicopters, and is amphibious
Radar Rapier for Anti Plane purposes. (Amphibious too)

Falcon and wolverine arent as good at destroying units to get in my deck usually.

Tank
For the tank may get the most out of this section in motorized by picking the heaviest armour possible.
Also you dont need to fill at the tank slots its also expensive as well.

Id maybe only pick 2 or 3 tanks.
80pt Canadian leopard
65pt Canadian leopard

If still have space in deck pick the best anzac tank (55pt?)

Recon
Recon heli should be gazelle
Elite recon inf should be SBS
Regular recon inf is the ANZAC
I have the exceptional optics LAV from ANZAC.
And also have the 25pt lav with autocannon with good optics it amphibious and good for aggressive fast recon.

Veh
So many good choices here. A lot are amphibious. I try to fill this section if possible

Vickers mk11 is epic
Lav tow2 is verstile but 4 is low ammo count for atgm purposes
Canadian atgm lav can hold 12? Missiles
They would be my core 3 id choose 1st.

Other options include the autocannon LAV.
Tow2 platforms.

Lose the striker the missile speed is so slow also in accurate i only use this when im forced to as uk.

Heli
Drop the 2 cards of canadian helis
Add in a card of lynx tow 2.

Why?
Imo those helis are inneffective and supply hungry. 14 rocket 1 heli may kill 1 tank?

Lynx tow 2 is very fast, good atgm on it.
A pair of these can repel an armoured push.
And is fast enough to fly away if AA is moving forward to try get them.

Plane
Since CMW ground anti-plane is weak/ short ranged i go 2 cards of elite eurofighters.
ANZAC atgm plane is really good
F111c is great bomber.
I include the SEAD harrier as well if deck can fit it. I consider it a luxury not essential

Navy.
F-18  (USA) is a must. Exceptional air dectection longe range ASM and AA missiles.
If you are bringing ship you must have a card of supply boats.
2nd choice ASM plane is the canadian F-18.
3rd choice ASM plane is the UK tornado with 2 ASM missiles.
The German one has 4 and will fly into AA range before launching the last 2. So that's why i prefer the x2 missiles over the x4 planes

1st choice boat is le fay. It is a stealth troll boat with good AA. I play with 1 boat and use it defensively or opportunisticly as RED navy is strong forcing them to invest in over 200pts to try and destroy it.

Strb (hellfire river boat) is extremely good at patrolling coastlines and destroying armour.


Very long I aplogise, just enthusiastic my deck is from memory so hopefully the unit choices are correct.
When i get a chance i'll share deck code to see what you think.

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Re: Completely new player, seeking Commonwealth Coalition deck advice

Postby The_Immortal_Shrike » Wed 11 Apr 2018 02:33

Hi @James-Bond,

Thank you very much for your reply and your feedback!

Since having created this deck I've decided to move on from Commonwealth (motorised, I believe) to something a bit more nuanced and thus it was deleted about a month ago.

On reflection, my original/adjusted Commonwealth deck discussed in this thread lacked focus and staying power - I think that had much to do with wanting to set up an initial deck to be a supporting player in 10v10 Destruction matches (largely on Mud Fight as that seemed to be pretty common) as I learned the ins and outs of W:RG instead of seizing/holding positions and so on on my own. This quickly proved to be a specious proposition as soon as I played Nuclear Winter and tried to hold a sector on my own with a variety of the cheaper vehicles and light tanks against the medium/heavies of the Russian arsenal with a swapped in group of mortar LAVs. As you can probably appreciate it didn't go well.

I would nevertheless be interested in seeing the deck you assembled. I look forward to seeing the deck code! Thanks!
The_Immortal_Strike

"Ever since World War I, superior force is no longer measured in terms of men or horses, but in the means to wreak destruction". - Saul David

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James-Bond
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Re: Completely new player, seeking Commonwealth Coalition deck advice

Postby James-Bond » Thu 12 Apr 2018 00:13

@The_Immortal_Shrike I understand completely, even when you be clever the brute force of a lot armour can be very annoying.

CMW Motor
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CMW Motor.jpg
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CMW General
@Hi8B0y5p7ZQnpnQTwzoJ6bKA5pjwJWy0PJBcGhFpUVaU7lHwR+F0lqhYWQgkEJcuQgEF5TYQTFNxPESTEEBWPFhxYZDAQwkLwA==
CMW Gen.jpg
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Just about my decks.
Their number is quite small, but If I exhaust them and I'm still losing I probably done things wrong.
I like having elite recon as they move fast to run away and can win if they stumble upon an enemy.
recon section does shuffle around a bit, NORFORCE in the recon vehicle is a solid choice too.
My Navy is boring, troll with Le Fay, if an almighty fleet appears then buy ASM planes, only buy if needed, as I prefer to focus on the ground game.

Any questions ask away, The decks aren't perfect but it suits my play style.

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