Support powers (airstrikes, air bombardments, tac nuke)?

x3ckid
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Support powers (airstrikes, air bombardments, tac nuke)?

Postby x3ckid » Fri 18 May 2012 13:09

I started this thread to ask the comunity about the speculations of adding support powers in a future dlc, I have spoken to some game reviewers from my country and they said to me that in the future Wargame will have aircraft like migs and also heavy bombardiers and also paratroopers. What I want to ask is this all true or not ? I need the info for a gaming news blog for a Wargame European escalation topic.

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Re: Support powers (airstrikes, air bombardments, tac nuke)?

Postby tiago » Fri 18 May 2012 13:50

Tac nuke? You have any idea of what scale you are proposing? No army would be insane to throw tactical nukes so close to their owntroops as the ranges on this game are.

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Re: Support powers (airstrikes, air bombardments, tac nuke)?

Postby Azaz3l » Fri 18 May 2012 13:55

This game isn't WiC 2.
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x3ckid
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Re: Support powers (airstrikes, air bombardments, tac nuke)?

Postby x3ckid » Fri 18 May 2012 14:32

It was just an ideea :lol: i want to write about it in my Wargame topic. It would be also really nice to have some migs or airborne paratroopers.

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Re: Support powers (airstrikes, air bombardments, tac nuke)?

Postby Fri13 » Fri 18 May 2012 14:45

Any nuclear weapon can be used once and you get same counter-strike somewhere else if you use such weapon in first place.

Airstrikes should be possible, but in reality, if there is even a single BUK on map, no airplane would come to that map as it would be shot down in few seconds before it can do anything, if wanted to follow realism style as this game does.

If fixed wing planes are presented to this game, AA needs serious puff to be realistic. Meaning that 7-10km range for missiles and deadly accuracy for those. Working radars and then huge RPM for AA cannons. Example Shilka now in game has only 800RPM total and range of 1575m with 23mm. While in real life Shilka is 2.5Km and RPM of 850-1000 PER CANNON, meaning that Shilka real life RPM is over 3400-1000. Even that Shilka can not track well targets under 60 meters (Attack helicopters stay under 40m) it is great detecting fixed wings.

Or Tunguska http://www.youtube.com/watch?v=KUc8iJ0QvEs
In game: 2100m with 30mm cannons RPM 400
And missiles 3500m

In real life: 4000m with 30mm cannons RPM 3900-5000 (1950-2500 PER CANNON)
And missiles 2.4-8 kilometer

If Tunguska would be brought to game as real life version (because fixed wing strikes), there would not be a place where to hide. Helicopters really would need to fly Nap Of the Earth (NOE) to avoid Tunguska.

Game problem with AA is that those shoot too accurate fire. While fire should be spread wider and few hits should be enough to bring any helicopter down or very serious damages.

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Re: Support powers (airstrikes, air bombardments, tac nuke)?

Postby x3ckid » Fri 18 May 2012 14:54

Yea, but I mean that having some paratroopers or some bombardiers or planes would be very experience changing you will have to employ more strategies. It will also improve the realism to a higher level beeing on a larger scale. Like adding migs for russians, wich are the backbone of every comunist army .

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Re: Support powers (airstrikes, air bombardments, tac nuke)?

Postby Gen.SherwinWilliams » Fri 18 May 2012 15:01

While I think this would be awesome just for and giggles, I really think it would throw over all game balance off.

Also, if WiC2 would come out...well...that or a real successor to SupCom then my RTS life would be complete.
Last edited by OpusTheFowl on Sat 19 May 2012 00:30, edited 1 time in total.
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Re: Support powers (airstrikes, air bombardments, tac nuke)?

Postby D-A-C » Fri 18 May 2012 21:56

Two Things:

Support Strikes - I have been thinking about these lately and they would be a great addition to the game. The way to implement it I think would be:

1. You have to pay for it ... OBVIOUSLY

2. Serious cooldown time, in otherwords, you should be able to buy one, then have to wait 10 or more miniutes for the next one.

3. It should be somewhat vulnerable to anti-air missiles. In other words, the more you have in the targeted area, or on the way to it, the less deadly the end explosion is.

I think air strikes like this would be a great way for assaulting forests that are littered with troops and cheap vehicles. You could call in a napalm strike and that's the end of that. Also it would help against people who use too much artillery, as you could swoop in and bomb ther positions.

Tactical Nuke - I think this would be a great way to end a victorious game, ala Modern warfare. In otherwords, as you build up a apoints lead, you reach defcon 5,4,3,2 and finally 1, and that is a sign that the enemy could their a** handed to them, as a nuke was called in.

In otherwords, even though the nuke wipes out both armies, it was called in because one side was losing so badly, so ultimately its a sign of victory for those with a points lead, and humiliation for those who lost.

Maybe someting like that?



Those are just some initial thoughts :)

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Re: Support powers (airstrikes, air bombardments, tac nuke)?

Postby Xeno426 » Fri 18 May 2012 22:45

Yet another of these topics.

The Search function is your friend.
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CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

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Re: Support powers (airstrikes, air bombardments, tac nuke)?

Postby Misfit » Sat 19 May 2012 08:31

x3ckid wrote:It was just an ideea :lol: i want to write about it in my Wargame topic. It would be also really nice to have some migs or airborne paratroopers.


If you want to write a topic about W:EE then write about the scale of the game and the intentions behind not adding paradrops, tactical nukes and fixed wings. W:EE is about a meeting engagement between mechanised, armoured forces. And not a strategy title about covering a whole theatre/frontline/operation.

I dont think adding more wild rumors through a newssite is necessary.
Perlen vor die Säue.

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